Blender Tidbits #1

September 10, 2008

I am working on the BSoD character animation tutorial and ran into something wierd. As I was shaping the face I noticed that the “skin” was sticking to one of the vertices even though it shouldn’t have been. I also noticed that there were two black lines sticking out of the model at two related vertex points. After further investigation, I found that there were double vertices (on top of each other) that were causing the problem. I selected all the vertices in EDIT MODE and hit the REM DOUBLE button under MESH TOOLS menu. After the doubles were removed, everything was corrected.


Entry Filed under: Uncategorized. .

Leave a Comment

Required

Required, hidden

Some HTML allowed:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <pre> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Trackback this post  |  Subscribe to the comments via RSS Feed


Categories

RSS Twitter

Blogroll